As you move into the stairwell, note the map of the area. Since the door to the left of the Laundry room is locked, and you now have the fuse, you can unlock the door to the stairs that got covered in mold. It’s best to grab the Fuse and run, closing the door behind you so he can’t follow. Inside the Laundry Room, there’s Chem Fluid in a garbage can, and a General Purpose Fuse in the back of the room - but beware, as a Molded will appear as you move into the room. Carefully approach the door to the left of the stairs, as another Molded patrols the hall around the corner here as well. The door to the right of the stairwell leads to a small room with a crate you can’t break yet with your weak little hands, but you can get an Herbin one of the cabinets. Without any weapons, you really can’t afford to be caught in the open, so turn around and go the other way. Things are going to get a little more dangerous now - if you look to the left of the sealed door, note the shadows moving at the far end of the hall: A 4-legged Molded is patrolling that corridor. It’s locked now, and needs a fuse to be powered up and unlocked. Following the figure you’ll find the door will shut, covering itself in black ooze. Now crawl out to see the figure again telling you more cryptic things. There’s an incredibly easy to miss collectible here - search the murky waters carefully to the left of the ladder and you’ll nab Antique Coin #16. Follow the figure around the corner and back into the ship.īack inside, climb the ladder and pass the corpse before dropping down into a flooded room. As you ascend the stairs, another flashback will hit, and the frightening truth will start to reveal itself, as a figure emerges. Note the picture here that shows the ship “LNG Tanker ‘Annabelle’. The door at the end of the hall leads to a broken room overlooking the way you came. The next room is a Bathroom that contains another mysterious scrawl and another dead body. The first room has the ship’s manifest, as well as a disturbing note, and a body that died hiding in a locker. Here you’ll come to several doors at the end of a hall. This duct leads you onto another floor of the boat. When the duct goes two different directions, make sure you go right into a dead end, then look left to spot Antique Coin #15. Continue along to a stairwell and take it all the way up, noting the large amount of black mold that appears to encompass a large amount of bodies.Īt the top of the stairs, you’ll enter a large room, where another “flashback” will hit, showing two engineers trying to escape something. Climb up and enter the ship, and make your way through the dark and goopy corridors until you come to a hall full of barred doors, at which point something… interesting happens. You’ll have to give chase here, through a fairly narrow and linear series of events.
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